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How to Play
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Tears of Viceroy

Skull Score

windows
Tactical . Strategy . Multiplayer
  • ToV is a slow real-time / turn-based hybrid game, where turns (called ticks) end automatically. A typical game (called a campaign) takes a week or longer.
  • ATWAR (Advance Tick When All Ready) mode allows to advance ticks faster, making possible to play the whole campaign in one evening.
  • Rule-based diplomacy:
    • Defense pacts with defensive wars auto-join
    • Alliances with shared scan range
    • Inter-bloc diplomacy (joins, expulsions, war declarations, peace proposals) resolved by vote
    • Suzerainties with tributes and, well... vassals!
  • Campaign event notifications are sent to your mobile device (currently Android only), so you don’t need to check the game constantly or keep it running in the background.
  • No cheating – each client receives only the information it’s allowed to see.
  • Co-participation info shows which players in your campaign have played (or are playing) other campaigns together – helps detect multi-boxers.
  • Local tick control lets you review past ticks and preview future (predicted) ones – useful for analysis and planning.

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